![]() I'm not aware this is currently a feature of Godot. (Imagine the character juming an arc) And even if you have "Use pixel snap" selected, this means positioning of the moving sprite will not align perfectly with the background sprite, because the picture is scaled up but the engine uses actual sceen pixels to snap to.Ĭertainly, having an option for the engine to calculate the positioning of the sprite using pixel snap first, when rendering on the low resolution, and only then scale the frame up to the desired factor and actual screen resolution, would be really nice to have. That's totally fine, but not what OP asked about.įrankly, if you want fluid motion of low-res pixel art on a full screen modern screen, you a) need to scale it up and b) let the engine calculate the motion. Contents 1Unused Music 1.1mcardsgeneric01 1.2mtroupplepartyrap 2Unused Sprites 2.1Early Shield Knight 2.2Unused Battletoads NES Background 2.3TB Tile 3Unseen Objects 3. What you guys are talking about is pixel perfect positioning: Each pixel of the character overlaps or "fills" exactly each pixel of the background, even while moving. Shovel Knight: Treasure Troveis concrete proof that you don't need to own traditional weaponry to be an unstoppable killing machine. (Which has to do with stretching -> OPs question). See, you are talking about integer positioning again, not pixel perfect rendering. HDRI Haven – CC0-licensed panorama skies.CC0 Textures ⋅ ⋅ Texture Haven – CC0-licensed PBR materials. 1 Key Art 1.1 Shovel of Hope 1.2 Specter of Torment 1.3 Shovel Knight Showdown 1.4 Treasure Trove 1.5 Pocket Dungeon 1.6 Others 2 Concept Art 3 Sprites 3.Whereas the Enchantress was designed around ‘slick, dangerous and evil’, The Enchanter looks more like a physical brute who is interested in punching you into next week. Godot Shaders – Shaders specifically made for use in Godot Engine. Really, the problem here lies with the sprite.Awesome Godot (curated list of Godot resources).Twitter Read before posting: Frequently Asked Questions Community Platforms Discord Contributors Chat Support Godot development on Patreon! Reference material. ![]() A community for discussion and support in development with the Godot game engine.
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